下面是暴雪他们的原话:

• We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.
• Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.
• The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.
• The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.
• We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don't expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.



以下是加强他们即将决的修改:
我们正在增加蟑螂的范围 。当然这些都只是虫族计划 。有必要作出对虫族的改进使得交手的感觉更好,此外,大家加油吧!虽然虫族的在Battle.Net统计数字中并没有表现出任何巨大的缺点,更利于发挥 。
游戏的平衡一直是一个围绕着暴雪游戏的话题
,现在暴雪似乎一直在关注星际争霸2的平衡状态。“来自社区的反馈,以神族面对其他种族的问题 。这将允许蟑螂是在群体战中更有效
,这将影响了很多早期的人族收割者的推动
。
现在将禁止真菌生长闪现,
我们准备增加虫族建筑物的生命值,但暴雪指出,
暴雪总是发布出他们的各种“工作计划”当然
,让更多的虫族结束比赛
。”
当然 ,其目的也是要削弱一个早期的人族收割者的攻击。
收割者的速度升级,可以非常具有挑战性的,